Stable SMF release ver.: 2.0.15
Started by Ronald, Apr 14, 2019, 12:55 PM
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Quote from: Bigguy on Apr 14, 2019, 01:24 PMIf I go to uninstall a mod and there is an error I stop right there. I get the code changes I need for that mod by parsing it. Than I uninstall and do the manual edits to removed what errored. The only reason to remove the left over files or folders is if you are not going to re-install that mod again.
Quote from: Skhilled on Apr 14, 2019, 03:38 PMDo what Geoff says. If you get errors then you will need to manually remove the parts that show errors. After removing a mod you should play with the forum to see if you have any problems. If you do have a problem then you may have to check for all of the code a mod installed and make sure all of the mod's code has been removed. Do this for each mod in turn or you'll have a really hard time trying to figure out which mod has caused the problem if you remove them all then play with the forum.
Quote from: Ronald on Apr 14, 2019, 04:58 PMThe Google one
Quote from: Bigguy on Apr 14, 2019, 05:07 PMWhat one is that.
Quote from: live627 on Apr 14, 2019, 09:07 PMthis one? https://custom.simplemachines.org/mods/index.php?action=parse;mod=2210;attach=241334;smf_version=2.0.15
Quote from: Bigguy on Apr 14, 2019, 09:12 PMNo code shows up for me.
Quote from: Oldiesmann on Apr 14, 2019, 09:20 PMThere is no code showing because that mod doesn't edit any files. It just runs the install.php script and adds three new files, which likely means it's using integration hooks to do whatever it needs to do.
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